Black Isle Studios: The End of an RPG Golden Age
When Interplay shuttered Black Isle Studios in December 2003, the PC RPG world lost one of its most beloved creators of deep, narrative-driven adventures.
Defunct consoles, dead platforms, killed hardware, and abandoned tech.
When Interplay shuttered Black Isle Studios in December 2003, the PC RPG world lost one of its most beloved creators of deep, narrative-driven adventures.
After 17 years of bringing comic book heroes and sports legends to life on consoles, the scrappy publisher that alphabetically challenged Activision filed for bankruptcy on September 1, 2004.
Microsoft's closure of Lionhead Studios in 2016 ended a remarkable 19-year journey that gave us Black & White, Fable, and the unmistakable genius of Peter Molyneux's game design philosophy.
The closure of LucasArts in 2013 marked the end of gaming's most beloved adventure game studio, silencing the SCUMM engine forever.
From a misunderstood ornament to industry legend, Peter Molyneux and Les Edgar's British studio redefined what games could be before corporate pressures brought their grand experiment to an end.
The Dreamcast died on March 31, 2001, taking with it Sega's hardware dreams and ushering in the sixth generation as its swansong.
Trip Hawkins' ambitious multimedia console promised to revolutionize gaming with cutting-edge technology and multiple manufacturers. Instead, it became an expensive lesson in market timing.